Welcher D&D Charakter bist Du...

  • Hier ein kleiner Test um herauszufinden, welche Charaktere am besten zu einem bei D&D passen:


    Welcher D&D Charakter bist Du...


    Meine Antwort habe ich auch schon:


    You Are A:



    Chaotic Good Elf Mage Bard
    Follower Of


    Alignment:
    Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Deity:


    ------
    Tja, scheinbar konnte nicht einmal der Computer mich einer Gottheit zuordnen *grins*


    Eure Bianca

  • Als ich mit Larp anfing, spielte ich eine neutral gute, halbelfische Waldläuferin, die Mielikki-Anhängerin war.


    Und was bin ich nun? :D


    Neutral Good Elf Ranger Druid
    Follower Of Mielikki


    Alignment:
    Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Secondary Class:
    Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


    Deity:
    Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.

    Aruna Brynn Gwendolyn NiRaven vom Clan der McRaven
    Heilerin der Mc Raven, Händlerin der Mc Raven
    Hagaz der Mc Raven, Maiden der Mc Raven
    Hüterin des Dorch Aimsir
    Novizin des Cultus Magis, geheissen Schülerin der Sterne

  • You Are A:



    Neutral Evil Human Fighter Ranger
    Follower Of Cyric


    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


    Secondary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Deity:
    Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.

  • Wie die Faust aufs Auge....


    Chaotic Evil Human Mage Thief
    Follower Of Velsharoon


    Alignment:
    Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


    Deity:
    Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

    ~Herr der Weissen Perle
    "Schenkt Moradin einen Kamm!" - Camblin beim Anblick Moradin's

  • hab mal für meinen neu angelegten char geantwortet
    passt doch bestens ;)



    Neutral Evil Human Thief Bard
    Follower Of Mask


    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Deity:
    Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.

  • Muhahaha... jetzt weiß ich, warum Samuel so ein schlechter Barde ist.. er hätte ein Elf sein sollen:



    Chaotic Good Elf Mage Bard
    Follower Of


    Alignment:
    Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Willkommen im Club, Mafdet, auch keine Gottheit von mri, aber vielleicht sollten wir ein Elfenduo aufmachen... die Quälerei bekommt eine Fortsetzung...
    So schauts eben aus,
    Alex

    Samuel Schwarzfeder,
    Vogt der Stadt Wiesengrund mit den außerordentlichen Rechten und Pflichten eines Rittersmannes,
    Dekan der Bannsängerakademie von Lichttal,
    Musicus Adepticus


    "Ich bin nur der Barde..."


    www.westlande.tk - Ein neuer Anfang

  • Lawful Good Human Ranger


    Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Na sicher bin ich mir da nicht ?(

    Johny Green
    Hoherpriester der Göttin Servara,sowie Schatzmeister & Legat,der FHP
    ( Freie Händlerschaft Poteidaia )
    *********************************************
    Lieber mal enttäuscht werden,als keinem Menschen mehr zu vertrauen.

  • Also das soll ich nun wirklich sein?


    You Are A:


    Neutral Good Elf Mage Bard
    Follower Of Mystra


    Alignment:
    Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Deity:
    Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.


    Detailed Results:


    Law & Chaos:
    Law ----- XXXX (4)
    Neutral - XXX (3)
    Chaos --- XXXX (4)


    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XX (2)
    Evil ---- (-5)


    Race:
    Human ---- (-3)
    Half-Elf - XXXXXX (6)
    Elf ------ XXXXXXXXXXX (11)
    Halfling - (-2)
    Dwarf ---- (-6)
    Half-Orc - (0)
    Gnome ---- XXXX (4)


    Class:
    Fighter - X (1)
    Ranger -- X (1)
    Paladin - (-7)
    Cleric -- (-4)
    Mage ---- XXXXXXXX (8)
    Druid --- (-3)
    Thief --- (-3)
    Bard ---- XXXXXXXX (8)
    Monk ---- (-4)

  • Chaotic Good Human Ranger Fighter
    Follower Of Shaundakul


    Alignment:
    Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Secondary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


    Deity:
    Shaundakul is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised.


    Alignment:
    Lawful Good ----- XXXX (4)
    Neutral Good ---- XXX (3)
    Chaotic Good ---- XXXXX (5)
    Lawful Neutral -- (0)
    True Neutral ---- (-4)
    Chaotic Neutral - (0)
    Lawful Evil ----- XX (2)
    Neutral Evil ---- X (1)
    Chaotic Evil ---- XXX (3)


    Race:
    Human ---- XXXX (4)
    Half-Elf - XX (2)
    Elf ------ XXX (3)
    Halfling - X (1)
    Dwarf ---- XXX (3)
    Half-Orc - XX (2)
    Gnome ---- (-1)


    Class:
    Fighter - XXX (3)
    Ranger -- XXXXXXXXXX (10)
    Paladin - XXX (3)
    Cleric -- XX (2)
    Mage ---- (0)
    Druid --- XX (2)
    Thief --- (0)
    Bard ---- X (1)
    Monk ---- (-4)


    ;)

    Auch, wenn das Mondlicht nicht so hell ist wie die Sonne, dringt es doch durch jede Dunkelheit und schützt die Reisenden

  • Lawful Good Human Ranger Fighter
    Follower Of Mielikki


    Alignment:
    Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Secondary Class:
    Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


    Deity:
    Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


    Na, ganz so daneben ist das aber nicht .... :]

    Fürstin zu Athkatla,
    Feldscher und Händlerin


    Grimme Taten erwachet. Auf zu Zorn, auf zu Verderben und blutig Morgen.

  • Merkwürdige Kombination:


    Lawful Good Human Cleric Bard
    Follower Of Tyr


    Alignment:
    Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.


    Secondary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Deity:
    Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.

  • You Are A:



    True Neutral Elf Ranger Druid
    Follower Of Silvanus


    Alignment:
    True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Secondary Class:
    Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


    Deity:
    Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.


    Detailed Results:


    Alignment:
    Lawful Good ----- XX (2)
    Neutral Good ---- XXX (3)
    Chaotic Good ---- XXXX (4)
    Lawful Neutral -- XXXX (4)
    True Neutral ---- XXXXX (5)
    Chaotic Neutral - XX (2)
    Lawful Evil ----- (-2)
    Neutral Evil ---- (-3)
    Chaotic Evil ---- (-1)


    Race:
    Human ---- (-3)
    Half-Elf - XXXX (4)
    Elf ------ XXXXXXXX (8)
    Halfling - (-3)
    Dwarf ---- (0)
    Half-Orc - (-1)
    Gnome ---- (-1)


    Class:
    Fighter - (-4)
    Ranger -- XXXXXX (6)
    Paladin - (-2)
    Cleric -- XX (2)
    Mage ---- XXXXX (5)
    Druid --- XXXXXX (6)
    Thief --- XX (2)
    Bard ---- XXXX (4)
    Monk ---- X (1)




    Ich sag's ja immer - ich bin absolut Neutral.

    Ich bin ein Beobachter, bin für euch der Lufthauch eines Flügelschlags bei meim Weg an euch vorbei, und glaubt mir, die wenigsten von euch wollen sich an ihre Gefühle dabei erinnern.

  • nette Mischung aus meinen Characteren.. :)


    Lawful Neutral Elf Ranger Mage
    Follower Of Silvanus


    Alignment:
    Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


    Secondary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Deity:
    Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.



    Alignment:
    Lawful Good ----- XXXXXXX (7)
    Neutral Good ---- XXXXXXX (7)
    Chaotic Good ---- XXXXXX (6)
    Lawful Neutral -- XXXXXXXX (8)
    True Neutral ---- XXXXXX (6)
    Chaotic Neutral - (-5)
    Lawful Evil ----- X (1)
    Neutral Evil ---- (-3)
    Chaotic Evil ---- (-2)


    Race:
    Human ---- (-5)
    Half-Elf - XXXXXXX (7)
    Elf ------ XXXXXXXXX (9)
    Halfling - (0)
    Dwarf ---- (-5)
    Half-Orc - (-3)
    Gnome ---- (0)


    Class:
    Fighter - (-8)
    Ranger -- XXXXXX (6)
    Paladin - (-5)
    Cleric -- X (1)
    Mage ---- XXXX (4)
    Druid --- XXXX (4)
    Thief --- (-3)
    Bard ---- XXX (3)
    Monk ---- XXX (3)

    Jede Blüte wird zur Frucht,
    jeder Morgen Abend werden.
    Ewiges ist nicht auf Erden,
    als der Wandel, als die Flucht

  • Chaotic Neutral Gnome Mage Thief
    Follower Of Azuth


    Da sag ich mal nichts zu... Mage ok, Thief ok, Chaotic Neutral, auch ok, aber Gnome?!? *grr*


    Alignment:
    Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.


    Race:
    Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.


    Deity:
    Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.



    Detailed Results:


    Alignment:
    Lawful Good ----- (-4)
    Neutral Good ---- (-6)
    Chaotic Good ---- (-6)
    Lawful Neutral -- (-1)
    True Neutral ---- XXXXX (5)
    Chaotic Neutral - XXXXXX (6)
    Lawful Evil ----- XXXXX (5)
    Neutral Evil ---- XXXXX (5)
    Chaotic Evil ---- X (1)


    Race:
    Human ---- XXXX (4)
    Half-Elf - (-5)
    Elf ------ XXX (3)
    Halfling - XXX (3)
    Dwarf ---- XXXXXX (6)
    Half-Orc - (0)
    Gnome ---- XXXXXXX (7)


    Class:
    Fighter - XX (2)
    Ranger -- (0)
    Paladin - (-3)
    Cleric -- XX (2)
    Mage ---- XXXXXXX (7)
    Druid --- XX (2)
    Thief --- XXXXX (5)
    Bard ---- X (1)
    Monk ---- XX (2)

    Lynx
    Großmeister der arkanen Künste
    Tempelvorsteher des Tempels von Zorquan

  • Wer hätte das nur gedacht... :rolleyes: *lol*



    You Are A:
    Chaotic Good Elf Bard Mage
    Follower Of Hanali Cenanil


    Alignment:
    Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.


    Secondary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Deity:
    Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

  • You Are A:


    Lawful Neutral Elf Mage Cleric
    Follower Of Azuth


    Alignment:
    Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.


    Deity:
    Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.



    ---Interessante Perspektive. Nur der "Elf" verwirrt mich etwas...

  • You Are A:



    Lawful Evil Elf Mage Druid
    Follower Of Velsharoon


    Alignment:
    Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.


    Race:
    Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


    Deity:
    Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.



    ------------------------------------------------------------------------


    Detailed Results:


    Alignment:
    Lawful Good ----- (-2)
    Neutral Good ---- (-4)
    Chaotic Good ---- (-2)
    Lawful Neutral -- X (1)
    True Neutral ---- XX (2)
    Chaotic Neutral - XXXXX (5)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXX (5)
    Chaotic Evil ---- XX (2)


    Race:
    Human ---- X (1)
    Half-Elf - (-5)
    Elf ------ XXXXXX (6)
    Halfling - XXXXX (5)
    Dwarf ---- XXX (3)
    Half-Orc - (-4)
    Gnome ---- XXXX (4)


    Class:
    Fighter - (-2)
    Ranger -- (0)
    Paladin - (-4)
    Cleric -- XX (2)
    Mage ---- XXXXXXXX (8)
    Druid --- XXXX (4)
    Thief --- XXXX (4)
    Bard ---- (-3)
    Monk ---- XX (2)


    Bis auf den Elfen bin ich ganz zufrieden...

  • Ich kann Euch versichern, daß dieser Test nicht für Wesen wie mich gemacht wurde... Untote schienen dort nicht vorgesehen zu sein!
    Gewisse Fragen kann ich leider nicht ausreichend beantworten, weil die richtigen Antwortmöglichkeiten fehlen. Und ich glaube auch nicht, daß meine superior deity in der begrenzten Liste dieses Tests vorhanden ist. Und wenn die Idioten bei diesem Test davon ausgehen, daß Wesen, die die Ewigkeit gekostet haben, die wissen, was Zeitlosigkeit ist, Menschen sein müssen, weil sie den Moment neu kenengelrnt haben, dann kann ich sie nur bedauern.


    Ich sage dazu nur:
    May darkness come and rule!



    Norelle
    Baron und Erzkleriker



    They think I am a:


    Neutral Evil Human Mage Cleric
    Follower Of Velsharoon


    Alignment:
    Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.


    Race:
    Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


    Primary Class:
    Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


    Secondary Class:
    Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.


    Deity:
    Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

    " Der Tod ist nicht das Ende,
    sondern nur der Anfang meiner Herrschaft"

  • pfff.... Was sollte ich denn bei der vorletzten Frage sagen? Ich denke auch mich hat man im Test nicht vorausgesehen :] :rolleyes:

    Lynx
    Großmeister der arkanen Künste
    Tempelvorsteher des Tempels von Zorquan